Newfoundland and Labrador School Chess Association (NLSCA)

NLSCA Tournament Format Rules


Tournament Format


A round robin format will always be followed where numbers permit - typically where no more than 7 players are entered in a section or grade. Where a round robin format cannot be practically held, players in a section or grade will play 5 rounds using the SWISS System for pairing. The SWISS system is an internationally recognized computerized method of determining pairings where large numbers of players are registered. The maximum number of rounds to be played, regardless of the numbers in attendance, will be 5 rounds. After 5 rounds, a medals ceremony will take place. If ties exist after 5 rounds for either 1st, 2nd or 3rd place, all players affected will take place in a playoff format, as described below, while all players unaffected are free to leave.

Note: Using the SWISS system can be a bit intimidating if it's your 1st time. If you want to forgo this approach we suggest dividing up the section or grade into smaller groups that will permit round robin play. Please click here to download an information package (Adobe Acrobat file) that will permit you to run a tournament in small groups. Should you however wish to familiarize yourself with the SWISS System for pairing with a larger number of players, please contact Alick Tsui for a copy of this program.

All rounds will follow a 1-hour maximum time limit. Where available, clocks will be provided for the top boards for the higher grades. Clocks will also be assigned to any game after 40 minutes of play with each player receiving 10 minutes to complete the game.

Round 1will commence after the reading of the rules by the tournament director.


Tournament Rules


CFC Rules: Tournaments run by the NLSCA will be run according to the Canadian Federation of Chess (CFC) rules found under Section 4 of the CFC Handbook - www.chess.ca/section_4.htm 

Pairings

Any dispute over pairings for a round must be made before the round commences. Pairings should be posted along with the results of the previous round(s) for viewing by players and parents before the round commences. Any concerns respecting pairings should be directed immediately to the tournament director for the event. Once a round commences the pairings for that round stands!

Touch and Touch-Take Rules

If a player touches a piece, the player must move this piece providing of course that it is a legal move. If a player moves a piece and touches an opponent's piece, the player must capture the piece touched again providing it is a legal move.

Adjust Rule

Where a player has to adjust a piece during a game, the player must say "adjust" before touching the piece. A player must not adjust his/her opponent's pieces.

Disputes

Where a player has a dispute with an opponent respecting the 'touching' of pieces or 'illegal' moves, the player should raise their hand immediately and an adjudicator will assist you. Where the adjudicator cannot settle a dispute, or where a player disagrees with the ruling of an adjudicator, a local Appeals Committee will be brought in to make a ruling. Any ruling made by this committee will be announced through the tournament director and shall be the final ruling for the day.

Delay of Game

For those players not playing on clock, we will not tolerate any unnecessary delay of game. Where we feel that this is occurring, both players will be put on clock with each player receiving ½ the time remaining in the scheduled hour. If you feel your game is being unnecessarily delayed by your opponent raise your hand.

Interference

We will not tolerate any interference of any kind. A player should avoid talking unnecessarily to his/her opponent. Anyone interfering with someone else's game in a way that would affect the outcome of the game will be penalized a minimum of ½ point and could be disqualified from the tournament.

Recording Results

Once you have achieved either a 'checkmate' or 'stalemate', do not touch your board but rather raise your hand so that your adjudicator may record the result of your game. In recording the result of a game, the adjudicator simply verifies that both players have agreed on the result. The adjudicator cannot overrule this result even if the adjudicator knows the result is not correct. The adjudicator can only comment if one of the players disagrees with the other as to the result. After the game has been recorded, both players are to shake hands, reset the board and quietly leave the playing area.

Honest and Fair Competition

Finally we encourage honest and fair competition amongst all players. Anyone caught cheating or intentionally losing to decide a winner will be removed from the tournament, and possibly banned from participating in future NLSCA tournaments!

Spectators, Parents and Coaches

Any person not involved directly in tournament play is asked to stay well clear of the playing area. Results of games and pairings for upcoming rounds will be posted outside of the playing area.

Draw

A player wishing to offer a draw shall do so right after having made his/her move on the chessboard. An offer at any other time during play is still valid. A draw cannot be pre-arranged before the game is played out. The game can also be drawn, upon a correct claim by the player having the move, when the same position, for at least the third time (not necessarily by sequential repetition of moves). Further more, a game can be considered drawn, upon a claim by the player, if each player has made 50 consecutive moves without the movement of any pawn and without the capture of any piece.

However, it is unethical to agree to a draw before a serious contest has begun. The same is true of all agreements to prearrange game results. In cases of clear violations of the moral principles of the game, a director should first impose a formal warning followed by penalties at his discretion.

Byes

For all NLSCA events except our Provincial Finals, a one time 0.5 point bye will be allowed upon request. All subsequent byes and requested bye for the last round will earn 0.0 point. At the Provincial Finals, all requested byes will earn 0.0 point.

Late comers

No player will be allowed to join a tournament after the 2nd round has begun in a normal 5 round tournament.  

 


Speed Chess


NLSCA will adopt the following rules for Speed chess games in all tournaments and playoffs:

Touch move and touch take rules 1 shall apply.

If a player has to reset/adjust (accidentally) knocked down pieces, it has to be done during his/her own clock time. 2

It is not mandatory to say "check" when attacking the king. A king under attack is vulnerable to capture.

A game is considered won when a player has captured his/her opponent's king before the fall of the flag.

A game is considered won if a player spots an illegal move completed by his/her opponent and claims it during his/her turn.

A game is considered won if a player spots the fall of his/her opponent's flag and claims it.

If there is not enough mating material on either side, it will be considered a Draw even after the fall of the flag.     

1 If a player touches a piece, he/she must move it if that piece has a legal move. If a player touches one of the opponent's pieces, he/she must capture it if it can be taken legally.  A move cannot be changed once a piece is "released", unless the player realizes the move is illegal before the clock is pressed.

2 A player who repeatedly disrupts the board by knocking over pieces will be first given a warning. All such subsequent disruptive behaviour will be penalized and may eventually lead to forfeiture of game.


Appeal


NLSCA will provide a "Rules and Appeal Committee" to hear appeals from the decision of a tournament director.   Players may appeal to the Committee, provided that all other procedures laid down have been complied with, and the appellant lodges his appeal within 24 hours after the event. The Committee shall consist of at least 3 experienced tournament directors, one of whom will be the chairman.  Not less than three members of the Committee shall constitute a Board to hear appeals.

The person appealing must provide the following information with his notice of appeal:

i. The date the game was played and date of any adjournments

ii. The names (and addresses if known) of the players and TD

iii. The name and type of event

iv. The names of those sitting on the Local Rules/Appeals Committee, if known

v. The ruling of the TD, giving the reasons provided by the TD, if reasons were given

vi. The facts involved, and the nature of the dispute

vii. The ruling of the local Appeals Committee at the time, giving the reasons provided by that committee, if reasons were given

A person appealing to the NLSCA Rules and Appeals Committee must write to the NLSCA Office or email to one of the Committee members stating his intention to appeal. A $20.00 fee, to be refunded to successful appellants, must follow all appeals. The decision from this Rules and Appeal committee shall be final and will be made known to the appellant within 7 days after receiving the appeal. Recommendation for changes to our present tournament rules or procedures will be made to NLSCA chair following the ruling if necessary.   


Tie Break Rules


The following tie break rules shall apply at all scholastic tournaments run by the NLSCA.

 Tie for 1st place

In the event of a two-way tie for 1st place, the two players shall play a sudden-death game using the playoff time controls set for 1st place for the particular tournament.

In the event that three or more players are tied for 1st place, the players will be ranked in order using the 'Cumulative Break Point Method' (scholastic rating is irrelevant to ordering). The cumulative break points awarded to a player is simply determined by adding together the player's total score after each round. For example, imagine that the following three players each scored 4 points in a 5 round tournament, player A losing in the first round, player B losing in the 2nd round and player C loses the 3rd round. If a player loses a round, he/she gets the same number of points for that round as received in the previous round. If a player draws a game, his/her score for the round is the points received for the previous round increased by 1/2 point for the draw. Their breaks points would be:

A 0+1+2+3+4 = 10

B 1+1+2+3+4 = 11

C 1+2+2+3+4 = 12

The player who loses last receives the highest break point score. The logic behind this method is that the player losing earlier receives easier parings, i.e. plays easier players in subsequent rounds. In many Swiss system tournaments, break points alone are used to determine the standings and consequently who receives the prizes. In the above example player C would take 1st place. However, the NLSCA believes that it is fairer to have the players play off and has therefore developed the following rules for pairings.

The break points for each player involved in the tie is calculated. The players are then ranked in order of break points accumulated from highest to lowest, with the highest being player 1. The players are then paired as set out below and play in accordance with the time controls set for the tournament.

 Pairings

'Three Players'

Round 1: 2 x 3

Round 2: Winner x 1

'Four Players'

Round 1: 1 x 4 and 2 x 3

Round 2: Winners Play Off

'Five Players'

Round 1: 4 x 5

Round 2: Winner x 1 and 2 x 3

Round 3: Winners Play Off

 'Six Players'

Round 1: (a) 4 x 5 and (b) 3 x 6

Round 2: Winner (a) x 1 and Winner (b) x 2

Round 3: Winners Play Off

 'Seven Players'

Round 1: (a) 4 x 5, (b) 3 x 6, and (c) 2 x 7

Round 2: Winner (a) x 1 and Winner (b) x Winner (c)

Round 3: Winners Play Off

In the event that 2 or more players have identical cumulative break point scores, the following method will be used (in order) to break the tie for the purpose of ranking for tie break games:

1. Modified median tiebreak method

2. Results between tied players

3. Draw by chance

Tie for 2nd or 3rd Place

In the event of a tie for 2nd or 3rd place, the same procedure as outlined above is followed using the time controls set for 2nd or 3rd place for the tournament.

"Color Selection" will be determined for each round randomly by the players by means of 'piece in hand' selection.

 


Time Controls for NLSCA Tournaments


 

Where permitted below, the allowable means of time controls available to the TD include the regular time controls under which the main rounds were played; abbreviated time controls of 20 min, 15 min or 10 minutes for regular play applied to each player, or 5 min time controls using speed chess rules.

 

Canadian Chess Challenge

Regional Tournaments

In the event of a tie for 1st, 2nd or 3rdplace, the time controls will be set to 15 min SD. In the event of ties after the initial round of playoffs, the time control will be reduced to 5 min SD blitz. Tournament Director reserves the right to determine any other tie-breaking methods when a winner can still not be determined after a round of blitz.

Provincial Finals

In the event of a tie for 1stplace, the time controls will follow that for a regular game and will be set to 30 min SD. If there is still a tie after a complete round of initial playoffs, the time control can be reduced to 15 min SD and then again to 5 min SD. A tie shall be broken down by random draw or any other means at the discretion of the T/D when all 3 time controls have been exhausted.

In the event of a tie for 2nd or 3rdplace, the time controls will be set to 15 min SD. If a tie situation remains unresolved after a complete round of initial playoffs, the time control can then be reduced to 5 min SD. The Tournament director reserves the right to break a tie, either by random draw or any other means he deems fit when all time controls have been exhausted.

Newfoundland & Labrador Team & Individual Chess Championship*

Team Event

Some unique rules exist for the Team event. These rules will be posted at the event. One such rule is any team arriving in the medal standings as a result of a 'bye' will have to play off against the team behind it, if that team did not receive a 'bye' and if that team's total point count by game exceeds that of the team receiving the 'bye' less game points received as a result of the 'bye'.

In the event of a tie for 1stplace, the time controls will be set to 30 min SD. If after which teams remain tied, then time controls will be shortened to 15 min SD and then to 5 min Speed Chess.

In the event of a tie for 2ndplace or 3rdplace, the time controls will be set to 15 min SD. If after which teams remain tied, then time controls will be shortened to 5 min Speed Chess.

Individual Event

In the event of a tie for 1stplace, the time controls follow that for a regular game and will be set to 30 min SD.

In the event of a tie for 2ndplace or 3rdplace, the time controls will be set to 15 min SD.

*Where all players agree or where time constraints on the venue exist, the TD may change the time controls as stated above.

Minor Tournaments*

For all other NLSCA tournaments, others than those above, time controls used in the event of ties for 1st, 2nd or 3rd place will be determined at the discretion of the TD and posted/announced prior to the commencement of the tournament.

*Where all players agree or where time constraints on the venue exist, the TD may change the time controls as stated above.